Surprisingly I spent small amount of time throughout the week on this, but unfortunately tweaking and changing the design to the side and front wall. The side wall had the most changes that also meant I had to put a large pipe clip to hide the split in the pipe, I decided not to use magnets for the front wall as most likely it'll remain removed for majority of the time. It now has a slot on one side and fits quite snugly in place. The pipes joining the headphone piece was a pain and I had to extend them rather than it down. It also have small cut off valves. All the pieces unfortunately crammed to one side leaving the front quite empty which warranted more changes, but decided to end it for now and hopefully see how it comes together when I paint it.
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Seems yesterday was just one off spurt of inspiration and progress. Possibly because the call of my games was too much. I managed to add some pipe clips, although I don't think I'll be doing this much. Trying to bend straight strips of plastic around the pipe was not a simple task. I worked on making the side wall of the Boiler Room removable, so that the big pipe in the middle actually split apart and a small rod between to allow it to slot together. The other end would slot into square box on the other side. The front wall where the entrance would be will also be removable. I'm low on the 3mm diameter magnets that I used for my 40K Tau, but now I know where I got them, the cost doesn't seem too steep compared to when I first purchased them... possibly ~15+ years ago.
finally loosing interest in the ever day grind of my games. I forgot that my cutting mat had some 45 degree angle'd lines that helps make a perfect right angle cut to make angled pipes. I've been previously making random cuts, hence the reason the large pipes have multiple angled sections. Not sure if this boiler/pipe room will be finalised as I'm not sure what will above it... will I need to re-work some of this again like shifting the Toxic Disposal pipe 1mm to the left just so I can align the pipe above it perfectly? The in-ear headphone piece I plan to use could have been useful in blocking the call from my games :)
It was time for a break from painting after two completed projects. I was planning to scrap the Tau Riptides and the Chaos squad was incomplete. There were so many projects I wanted to do including some scenery for the Tau so that I could take some new photos. However I opted for the SM HQ and try and finish off B1. It was something I noticed and had planned a while back, but possibly a bad idea. Hopefully it will only be this section and the idea will not expand to the rest of the project. Planning the plumbing would be a pipe dream. There is a large pipe in the Toxic Disposal Chamber and the source is from a planned Generator Room several rooms away. Hence the corner section that will have the pipe come up from B2 to B1, through a room that I plan as a Boiler like room and down two corridor sections. I'm not an Architect and there is no pre-planning on these rooms! I'll probably find a shooting range with an ammo store behind it.
The pictures didn't come out as well, but the illusion of the pit turned out better than I'd hope, so feeling a bit smug. Also despite the lack of planning, the pulley system worked out quite well too so that it parks nicely against the entrance wall, but pivots out past the open gate over the pit. I was tempted to add the final piece of the wire that leads downwards in the corner of the room, but decided that would possibly be a bit too far as most likely I'd want to join it up with the winch and hand crank.
I didn't think I'd get any modelling done this weekend due to the heatwave. Luckily I remembered about a USB fan I purchased a year ago and that helped a lot as it redirected the heat from my fluorescent tube light. I need to get around to replacing that with something that generates less heat, although I have had it for over fifteen years! The pulley system I wanted in my pit room went better than expected with the amount of small detail. I was planning to use green stuff for the chain/rope, but instead went for extremely thin strips of plastic instead.
Hopefully once I paint this, it'll work out using some basic vanishing point, I just need to make sure I can darken out the wall beneath the entrance that I decided to have open, as it goes deeper. There will be a stone wall on either side that needs blasting back a bit more as it hides the two vanishing lines. As the room looked a bit empty, I'm now trying to think of a pulley system to add in case someone had to be lowered down into the pit.
I'm so glad that I have pieces of plastic with textured sidewalk squares on. It's made life so much easier when making the ground my rooms in this Space Marine HQ. Not only saves me trying to paint a repeating pattern or include features to break up featureless ground, but also trying to cut these with the slot... a bit of a nightmare that I most doubt would have given up after second or even first. I made this room out of plain plastic sheet as it was going to be the "pit" hence I didn't need the textures squares and it was more effort than I'd like to make it a nice fit.
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